
"You go to these exotic destinations and feel like you've been there on some level," Hughes said. Creative director Noah Hughes says that focusing on "virtual tourism" is always a part of location design in Tomb Raider games. While the first game did a great job of presenting a lush, detailed island of terror, developer Crystal Dynamics is really harnessing the next-generation power of the Xbox One to craft a massive and beautiful world to explore - and one that puts you in the kinds of environments not typically associated with Lara Croft.

It's a story that's a bit of a cliche: Croft is continuing her father's research into reincarnation and "tangible evidence of the immortal soul." The search for immortality is hardly new, but fortunately the ensuing fight for survival and world exploration aren't dulled by the reason behind Lara's mission.

It's easy for players to jump right in whether they're familiar with the previous game or not the controls remain mostly intuitive and the story stands up well on its own.

Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences.
